Mario Veraart (rioj7++at++fel.tno.nl)
Mon, 8 Sep 1997 13:35:31 +0200 (MET DST)
This could be caused by the fact that your system doesn't support multismaple.
On those platforms when you render a transparent-textured polygon there will
be an update of the Z-buffer and this causes the geometry that is later
rendered and that lies behind this polygon not to be drawn.
Mario
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