Angus Dorbie (dorbie++at++multipass.engr.sgi.com)
Thu, 4 Sep 1997 10:13:13 -0700
The other option is to use the gl in a draw callback to modify the gl
texture matrix.
Use glMatrixMode(GL_TEXTURE) to get the texture matrix stack and use the
usual gl matrix and other types of transformation.
Be sure and set the matrix mode back to GL_MODELVIEW or whatever state you
read on the way in.
Cheers,Angus.
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