Re: Getting Multigen-planes from vega or performer

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scheff++at++iff.fhg.de
Wed, 3 Sep 1997 14:37:09 +0200


Hi Ran, Marcus and other Performer guys,
Thanks for your fast answers and sorry of my limited English. Of course I meant
faces or polygons. ;-)

> > we try to manipulate single polygons. I mean polygons modeled in MultiGen.
> > ...

> By "planes" I assume you mean "faces" or "polygons" ...
>
> The OpenFlight loader optimizes sibling polygons into as few geosets and
(long)
> t-strips as possible. It relies on pfdGeoBuilder and pfdTMesher to do the
> tesselating and meshing. There is no geobuilder mode to disable initial
> tesselation. You can disable retesselation by the mesher though (see the man
> page).
>
> > Is there some possibility to retrieve original MultiGen polygons in
Performer?
>
> If you isolate your polygons hierarchically using groups and objects, you can
> restrict tesselation and meshing to as few, sibling polygons as you like.

This is what I was afraid. To use an object for each polygon seems performance
consuming. So I'm thinking about another idea: To get an original polygon I
collect all triangles or quadliterals which have more than one common vertex
with interesting triangle and(!) the same orientation. (Perhaps I could compare
the normals of each triangle in one pfGeoSet to find triangles with same
orientation.)
Another possibility could be to install a loader callback function and to store
original hierarchy in an additional tree.

Are there comments or other ideas?
All help is appreciated.

Best regards,
Dirk.

-- 
----------------------------------------------------
Dipl.-Inf. Dirk Scheffter       
Fraunhofer IFF      fon:             +49-39203/81591
Steinfeldstr. 3     fax:             +49-39203/81619
D-39179 Barleben    e-mail:        scheff++at++iff.fhg.de
Germany             http://wwwue.iff.fhg.de/~scheff/
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