Jeremy Friesner (jaf++at++chem.ucsd.edu)
Fri, 29 Aug 1997 14:00:05 -0700 (PDT)
I'm encountering another new and fascinating weirdness with my Performer app--
it works fine in multi-process mode (i.e. PFMP_FORK_CULL | PFMP_FORK_DRAW |
PFMP_FORK_ISECT | PFMP_FORK_DBASE), but if I run it as a single process (i.e.
PFMP_APPCULLDRAW), many subgraphs of my scene don't get drawn.
I printed out the scene graph with pfPrint(), and they are indeed there--also,
the collision detection detects them (I can pick them and bounce off of them!),
but something seems to be truncating the draw traversal so that they are invisible!
Does anyone know what might cause this behavior? (This happens on our O2 and
on our Onyx/RE2)
Thanks,
Jeremy
ps the node masks are 0xFFFFFFFF for the whole tree, so it's not that.
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