Angus Dorbie (dorbie++at++multipass.engr.sgi.com)
Wed, 27 Aug 1997 23:24:11 -0700
I have written a performer based example which shows a simple
volume rendering method using 3D texture coordinates produced
using texgen with appropriate matrix operations for orientation.
I won't post the code here but if anyone wants a copy
they are welcome to it if they ask.
The program is suboptimal w.r.t. clipping the orthogonal
quad polys to the reoriented volume cube and fragment pixel
fragment operation, it zbuffers for example, but this may
be desirable for some applications.
Cheers,Angus.
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