Re: Shading

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Angus Dorbie (dorbie++at++multipass.engr.sgi.com)
Thu, 21 Aug 1997 17:37:11 -0700


On Aug 21, 10:22am, Marcus Barnes wrote:
> Subject: Re: Shading
> On Aug 20, 9:05pm, Angus Dorbie wrote:
> >
> > Your code changes won't affect the geoset & geostate information created
> > by the loader so you probably have a model which has been shaded flat in
> > the tool.
>
> For OpenFlight v14.2 and later the face lightmode flags determine the
> shading/lighting of each polygon. The loader obeys them.
>
> > When you <ctrl>g to shade in the tool select dynamic gouraud or just
> > dynamic depending on the tool and loader version, and make sure you
> > adjust the tolerances etc to give a smooth appearance.
>
> Angus is referring to the Calculate Shading tool in MultiGen. Make sure you
> also set the light mode as well, since the loader decides what colors and
> normals to use (if any) based almost entirely upon this flag. To see what the
> loader will give you, set your preview shading mode to "Explicit" in the
> modeler.

I'm unclear what you mean by the "light mode" is this another property or
the Dynamic Gouraud, Gouraud, Dynamic radio in the shading gui I mentioned?

Cheers,Angus.
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