Maik Solf (solf++at++iff.fhg.de)
Thu, 21 Aug 1997 14:56:10 -0600
Iwork with vega and performer and I try to move planes from objects.
With pfNodeIsectSegs and pfQueryHit I detect intersection with the
geoset, primitive and triangle. With pfGetGSetAttrLists I get the
coordinates-list from geoset. Now I can move the correct plane.
(all triangles with the same PF_X-value + or -)
But there are mistakes in intersecting the moved plane. I can only
detect intersection with the old plane (old coordinates).
There are also mistakes in vega's presentation. The clipping don't work
correct. In my opinion the clipping-algorithm works with the old
coordinates or vega has its own clipping-algorithm (I don't believe).
Maybe I need an pfUpdate ?
Thanks in advance for any help.
Maik
--
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Maik Solf solf++at++iff.fhg.de
Fraunhofer IFF
Steinfeldstr. 3 fon: +49-39203/81591
D-39179 Barleben fax: +49-39203/81649
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