Ran Yakir (rany++at++++at++sgi.com)
Thu, 21 Aug 1997 09:24:54 +0000
The problem is not the shading mode, but the normals. You propobaly have one
normal per polygon, which results in a 'faceted' shading. To have smooth
shading, each vertex should have its own normal. If several vertices are having
the same location they should share the same normal value.
Ran
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