Steve Gifford (sjg++at++terrex.com)
Thu, 14 Aug 1997 22:41:43 -0700
The mission of TERREX is to develop, support, and market advanced end-user
tools for developers of 3D worlds. TERREX software will employ the most
advanced capabilities and functions available in the 3D terrain field in
conjunction with exceptional ease-of-use. TERREX is taking advantage of a
robust, clean sheet software design, to develop breakthrough tools for
Simulation, Training, Interactive Visualization, and Game Developer end-users.
TERREX has an exciting engineering oriented environment with all the
benefits of a startup in beautiful northern California. We are currently
looking for motivated, responsible engineers with the following backgrounds:
* Computational geometry experience: including terrain triangulation,
topology, integration of cultural features, and automated feature generation.
* Exposure to database generation systems: including MultiGen (tm),
Designer's WorkBench (tm), EasyT (tm), Easiest (tm), Target (tm), S1000 or
others.
* Familiarity with graphics run-times and APIs: including Performer and
OpenGL.
* Past experience working with source data and database formats such as:
DFAD, DTED, USGS DLG, USGS LULC, VPF, OpenFlight (tm), DWB (tm), GDF,
GeoTiff, CTDB, S1000 or SEDRIS API.
* Image processing and photogrammetry experience.
* User interface work with Windows NT/95 or X11/Motif.
If you have experience which covers more than one of the above areas, email
your resume to: jobs++at++terrex.com.
TERREX is an equal opportunity employer.
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