Timing processes
Jeff Brickley (jbrickley++at++lmwsmr.lesc.lockheed.com)
Fri, 01 Aug 1997 09:14:29 -0700
I'm timing a performer process (or trying to), and with stats turn on,
app process takes 7.5ms cull 0.2ms and draw 4.3ms, the frame time is
57.4ms.... So where's the extra time going and how do I cut it down? Is it
transmission time between processes? These are the times on single
processor mode, in multiprocessor mode the times for the app, cull, and draw
are the same, but frame time is 128.4 ms.... Is it time to start doing
triangle counts? I get the same timing with 66% texture memory used and
150% of texture memory used (with the detail image uses that extra texture
memory turned off). Can I time the time between processes? Will it tell me
anything useful? What timing routine gives me the highest resolution of
time?
Just me,
Jeff
Jeffry J. Brickley
SRS Technologies
White Sands Missile Range, NM
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
Submissions: info-performer++at++sgi.com
Admin. requests: info-performer-request++at++sgi.com
This archive was generated by hypermail 2.0b2
on Mon Aug 10 1998 - 17:55:42 PDT