#Inventor V2.0 ascii DEF ROOT Separator { Coordinate3 { point [ 1.0000000000 0.0000000000 -1.0000000000, -0.0000000437 1.0000000000 -1.0000000000, -1.0000000000 -0.0000000874 -1.0000000000, 0.0000000119 -1.0000000000 -1.0000000000, 1.0000000000 0.0000000000 1.0000000000, -0.0000000437 1.0000000000 1.0000000000, -1.0000000000 -0.0000000874 1.0000000000, 0.0000000119 -1.0000000000 1.0000000000, ] } DEF Mat1 Material { ambientColor 0.000 0.000 1.000 diffuseColor 0.000 0.000 1.000 specularColor 0.000 0.000 0.000 shininess 0.156 transparency 0.0 } DEF Mat2 Material { ambientColor 1.000 0.000 0.000 diffuseColor 1.000 0.000 0.000 specularColor 0.000 0.000 0.000 shininess 0.156 transparency 0.5 } DEF Cyl1 Separator { USE Mat1 IndexedFaceSet { coordIndex [ 3, 2, 1, 0, -1, 2, 3, 7, 6, -1, 3, 0, 4, 7, -1, 1, 2, 6, 5, -1, 0, 1, 5, 4, -1, 4, 5, 6, 7, -1, ] } } DEF Cyl2 Separator { MatrixTransform { matrix 1.00000 0.00000 0.00000 0.00000 0.00000 0.00000 1.00000 0.00000 0.00000 1.00000 0.00000 0.00000 2.00000 0.00000 0.00000 1.00000 } USE Mat2 IndexedFaceSet { coordIndex [ 3, 2, 1, 0, -1, 2, 3, 7, 6, -1, 3, 0, 4, 7, -1, 1, 2, 6, 5, -1, 0, 1, 5, 4, -1, 4, 5, 6, 7, -1, ] } } }