Rémi Arnaud (remi++at++remi.engr.sgi.com)
Mon, 28 Jul 1997 10:08:26 -0700 (PDT)
Yes, wrong.
Lines does not use the same drawing algorithm than polygons.
They have a glLineWidth, and a surface based aproximation antialiasing
algorithm, compared to no antialiasing on surfaces for indigo2 and brute
force multisampling on RE2 and IR. They also can have a glLineStipple...
So lines are more expensive than triangles.
In practice, when you have too many polygon in a database,
you may think about changing the Hardware (22000 triangles
is a lot, it will run at 60HZ on a IR class HW only), or reducing
the polygon count using LOD or/and replacing some complex polygons models
with less polygons and textures.
Regards
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