Re: textures that interpolate on RGBA values

New Message Reply Date view Thread view Subject view Author view

Angus Dorbie (dorbie++at++multipass.engr.sgi.com)
Sat, 26 Jul 1997 10:37:04 -0700


You have pixel texgen on IMPACT systems for this,
You could also send the colour vertex as texture coordinates to the
graphics system but performer won't support 3D or 4D texture coords.

Maybe you could overload the glcolor functions to send texture
coordinates.

Cheers,Angus.

On Jul 25, 4:59pm, ken sartor wrote:
> Subject: textures that interpolate on RGBA values
>
> Hi -
>
> I would like to create a texture that is interpolated on the
> basis of a vertices RGBA value. Does anyone have any suggestions
> on how to go about this?
>
> Thanks in advance for any help!
>
> ken
> =======================================================================
> List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
>-- End of excerpt from ken sartor

=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:55:39 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.