Re: transparent textures

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Angus Dorbie (dorbie++at++multipass.asd.sgi.com)
Thu, 17 Jul 1997 21:34:16 -0700


On Jul 17, 12:02pm, Anita Kishore wrote:
> Subject: transparent textures
> Wow!
>
> Thanks to the whole lot who responded to my question about transparent
> textures. It does work correctly with transparency mode of PFTR_HIGH_QUALITY
> and PFTR_BLEND_ALPHA eventhough I left the internal texture format to 4
texels
> per component. I guess one needs higher texel resolution when the image has
> too many colours and their variations. I had had texture banding effects on
> such textures (with no alpha) before and setting a higher resolution
> (PFTEX_RGB_12) removed the bands, though it is terribly slow on RE2, but good
> on IR.

use RGB8 instead, you are probably banding due to RGB5 texture use the gl token
if you can't fing a PTFEX one.

Cheers,Angus.
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