Anita Kishore (kishore++at++triavest.com)
Thu, 17 Jul 1997 12:02:15 -0700
Thanks to the whole lot who responded to my question about transparent
textures. It does work correctly with transparency mode of PFTR_HIGH_QUALITY
and PFTR_BLEND_ALPHA eventhough I left the internal texture format to 4 texels
per component. I guess one needs higher texel resolution when the image has
too many colours and their variations. I had had texture banding effects on
such textures (with no alpha) before and setting a higher resolution
(PFTEX_RGB_12) removed the bands, though it is terribly slow on RE2, but good
on IR.
-anita
--
Anita Kishore
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