Angus Dorbie (dorbie++at++multipass.asd.sgi.com)
Thu, 17 Jul 1997 08:58:13 -0700
This is probably caused by the OpenGL symantic of a colour c4f call
disabling lighting with the lmcolour setting to color. This is a
difference between OpenGL and IrisGL and you would have to modify the
performer material colour mode to correct this.
It's not a bug, just a difference between IrisGL & OpenGL specs.
The flat shading is probably the normals you use, you need different
normals and the appropriate attribut binding and information for smooth
shading.
Cheers,Angus.
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