dragon++at++uni-paderborn.de
Thu, 17 Jul 1997 17:16:50 +0200 (MET DST)
i have a quit nasty problem with textures getting
blended transparent continually.
E.g.:
If i approach a door some parts of the texture get blended transparent
continually, while some parts of the floor texture get blended opaque.
In our application we use OpenGL to display some GUI's for interactive
objects and of course change some of the OpenGL state bits.
My question is: Which OpenGL states can affect textures in Performer?
Or is there any other solution, perhaps resetting the the Performer
GeoStates?
Sorry for sending this problem to your, but i don't know
a bit of OpenGL.
Carsten Scharfe
Heinz Nixdorf Institut
Paderborn, Germany
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