Re: Stupid Performer tricks

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Angus Dorbie (dorbie++at++multipass.asd.sgi.com)
Sun, 13 Jul 1997 22:38:42 -0700


This can't be done. You could define an interlaced stipple pattern but
I don't expect it to save you any fill performance. It *may* be worth
a try if you have lots of transparent blended pixels for instance.

On iR you could resize half height channels then
ised the DVR capability to scale to video but on
RE2 this capability doesn't exist.

Cheers,Angus.

On Jul 13, 3:11pm, Jeremy Friesner wrote:
> Subject: Stupid Performer tricks
>
> Hi Performers,
>
> I've got a Performer app that outputs two 640x486
> pfChannels into the RE2 MCO frame buffer.
>
> The video outputs from these channels are then fed into
> a stereo multiplexer to form a single (frame-sequential)
> stereo image on a TV screen. As I understand it, the
> stereo multiplexer hardware more-or-less drops
> every second row of pixels from each pfChannel.
>
> With that in mind, I want to take some of the load off
> of my draw process by to generating a 640x243 image
> for each pfChannel, and then "zooming" the channel by
> a factor of two vertically, so that each row of pixels
> is duplicated on the next row, and the pfChannel
> still fills the 640x486 area on-screen that the RE2 MCO
> requires.
>
> So--does anyone know how to do this with OpenGL/Performer,
> in such a way that it wont take up more draw time then
> just rendering every line the regular way would?
> (hardware zoom, maybe??)
>
> Thanks in advance for any suggestions,
>
> Jeremy (who is cutting all corners in search of a better frame rate ;))
> =======================================================================
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>-- End of excerpt from Jeremy Friesner

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