Angus Dorbie (dorbie++at++multipass.asd.sgi.com)
Thu, 3 Jul 1997 13:24:54 -0700
Get a mesh of polygons and animate them.
A phase shifted cylindrical motion on the vertices will produce good
wave-like motion. In performer you'll have to store multiple buffers
of vertex information to avoid cracking due to Multi Processing.
Both Coryphaeus and Paradigm have dynamic sea state graphics
capabilities which they sell, and other companies which have long
since solved this problem on SGI include Marconi Simulation and
Maritime Dynamics.
Cheers,Angus.
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