Re: Using 2 glxMDrawWidget at the same time.

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Anita Kishore (kishore++at++triavest.com)
Thu, 3 Jul 1997 09:57:23 -0700


On Jul 2, 2:19pm, Frank Dea wrote:
> Subject: Using 2 glxMDrawWidget at the same time.
>
> We have written a Motif application that contains an OpenGL window
> (running Performer). Everything works great until we try to bring up
> another window in the same application that also contains an OpenGL
> window. Then neither window responds correctly. The second window
> performs no drawing and the first window simply flashes a left over frame
> buffer image (i.e., junk).
>
> Note, both OpenGL windows perform normally if brought up individually.
>
>
> Has any one experienced this with Motif windows containing OpenGL windows?
>
> Let me know if more details are needed.

As far as I know, if you are using Performer to render into both your windows,
then you either need to use two channels or two pipes for
rendering (the Performer book has more details on it). If performer is being
used in only one window, the other is just a Motif window to draw something,
then you need to create them in separate processes.

-anita
kishore++at++triavest.com

-- 
Anita Kishore
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