Ren-Jye Yu (renjye++at++python.tamu.edu)
Thu, 3 Jul 1997 02:18:31 -0500
I have a lot of pictures of environment scene. I like to put it into
the my environment model as texture. According to the Performer user's guide,
the size of the texture must be the powers of two. What can I do to make the
texture that I load is the size of powers of two?
I do some experiment that load the texture that the size is not a
powers of two. It give me the pfTexture::format() - badly sized texture ..., a
run-time warning message and low quality texture. The refresh rate is very very
slow.
Any ideas and suggestions are welcome. I will appreciate for your help.
Have a great 4th.
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