Rémi Arnaud (remi++at++remi.engr.sgi.com)
Thu, 26 Jun 1997 19:00:32 -0700 (PDT)
The only antialiasing available on O2 and Impacts is on lines, not on
polygons. So it is a little more complex to get an antialiased image
than turning on pfAntialias(), you will have to set a draw callback
for every geoset, that will draw the geoset in antiliased line mode
after it has been done in polygon mode. This works very well, but
as some caveat due that texture MipMaping does not work the
same way on lines than on polygons.
It would be a very good Performer exercise though.
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