Richard M. Spencer (rspencer++at++rti.org)
Wed, 25 Jun 1997 18:44:57 -0400
However, despite where I trigger the read semaphores relative to
vfSyncFrame/pfSync and vgFrame/pfFrame, my Performer statistics now show
a lower gray line after app and before draw corresponding to the
processing time for the readers. My overall frame time has increased
about 2.5 ms due to process and semaphore overhead.
I assume (and will confirm) this will work properly on a multiprocessor
machine (I'll eventually make it multithreaded) but what can I do to
force the drivers to run during the single CPU idle time and not hinder
the main simulation process app time? Any suggestions?
Thanks
--
Richard M. Spencer Research Triangle Institute - CDSE
Research Computer Scientist 3040 Cornwallis Road, Herbert Bldg, Rm 226
rspencer++at++rti.org P.O. Box 12194; RTP, NC 27709-2194 USA
http://www.rti.org/vr/ 919-541-6733 (voice), 919-541-6515 (fax)
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