Offscreen rendering ....

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Yann Argotti (Yann.Argotti++at++imag.fr)
Fri, 20 Jun 1997 00:12:42 +0200 (MDT)


        Hi Performers,

        I would to use GLX Pixmap(or Pixel buffer) with Performer
        to make a fast offscreen rendering.
        I don't want to use pfWindow because I don't see how
        I can use it easily with any scene-graphs (or pfScene
        or pfChannel).
        So, it seems that using a pfPipeWindow should be a
        good way to solve this kind of problem.

        In fact, we can set the right drawable (setWSDrawable(,) )
        with a GLX Pixmap (or a GLXPBufferSGIX ) but in all cases,
        Performer shows our pfPipeWindow. We can't have a PFWIN_TYPE_NOPORT
        when we use a pfPipeWindow.

        Does someone know how to make "real Offscreen rendering" with
        Performer ? (i.e. without to redefine a new traversal of scene-
        -graph to draw it, and without to see the window (open automaticaly
        with the first drawing)).
  
        Should we ever have to see a window for offscreen rendering with
        Performer ? Is it a limitation of Performer ?
         
        Thanks in advance for any answers.

                Yann Argotti.

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