stereo
Lea Wittie (lwittie++at++cs.uiowa.edu)
Wed, 18 Jun 1997 15:40:10 -0500 (CDT)
Hi,
thanks for all the responses to my last question. I've got another
one that's puzzling me. My program should run with one pipe, and 2
channels. Each channel should call the drawChannel function repeatedly.
On an Indy SGI R5000 which isn't stereo capable (I asked with
glGetBooleanv(GL_STEREO, ¶m)) both channels call the function but use
only one buffer (because it is not stereo capable), producing mono.
On an Onyx SGI (stereo capable), only one channel ever calls the
drawChannel function so only one buffer is used, producing mono.
Any ideas why this happens?
thanks,
-lea
lwittie++at++cs.uiowa.edu
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