Re: Projected Texture Advice

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Mark Baranowski (baranowski++at++marklynn.demon.co.uk)
Tue, 17 Jun 1997 08:46:29 GMT


On Mon, 16 Jun 1997 17:15:45 -0700 (PDT), Remi wrote:

<snip>
>>
>> The man page for pfLightsource says that textured geometry is rendered
>> twice when using PROJTEX mode. Can I safely assume that the toy model
>> will not be part of the second pass. If not is there anything I can do
>> to stop the toy being considered in the second pass (e.g. something
>> clever with traversal masks and/or traversal mode PFTRAV_MULTIPASS)?
>>
>> Thanks in advance for any advice,
>>
>
>
> You could set the object Emissive, so no lights are applied to it using
> the PFMPASS_EMISSIVE_PASS bit in the PFTRAV_MULTIPASS flag, and set the
> material of the toy to be emissive.

You have me slightly confused. I thought this *would* introduce
another rendering pass on the toy (which is definitely what I don't
want). Are you saying that the toy would only be rendered once in this
situation?

If so, I do not want the toy to glow in the dark, so would have to
make the emmisive properties small. Would the toy still be illuminated
by other light sources (I anticipate having one other infinite light
source in the scene).

Thanks,

Mark.

-- 
Mark Baranowski at work (baranowski++at++marklynn.demon.co.uk)
Pera, VR Division. Melton Mowbray, Leics. LE13 0PB. UK.
Tel: +44 (0)1664 501501, Fax: +44 (0)1664 501553
All opinions expressed are my own and should not be viewed
as representing my employer unless stated otherwise.
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