Rémi Arnaud (remi++at++remi.engr.sgi.com)
Mon, 16 Jun 1997 17:06:55 -0700 (PDT)
pfCycleBuffers (pfFlex in 2.2) should be used to handle the vertices
(or anything else) that change in real time
> I have
> normally use OpenGL commands to "add" these to the scene in a post-render
> routine, however, I was wondering if a Performer GSet was capable of
> handling it's vertices change every frame or any other Performer object
> could. Would rendering this in Performer save any time vs. rendering it in
> OpenGL...?
It doesn't make any difference if your OpenGL code is as optimized than
the OpenGL calls performer does.
> Our application is running borderline on 20hz Performance and I
> am trying to make sure we are applying everything in the most efficient
> manor. All of the volumes rendered require transparent solid and wire-frame
> rendering so that the controller can understand the current shape of the
> object.
WireFrame is slow, it is faster to draw a polygon than a line.
> I'm sorry to say the object is not rendered by itself, it is
> inserted into a full simulation with landscape and models, through which the
> operator can move through to see events happening in real-time....
>
> A related question, what is the fastest mode for transparency rendering on
> the Infinite Reality?
Multisample transparency is the easiest way to handle transparency
as it avoid sorting the database.
>
> System Configuration: Infinite Reality Onyx with 16 R10000 Processors
> dual pipe (only one pipe in use for this application)
> 4 RM-6s per pipe.
> IRIX 6.2
>
> Software: Coryphaeus Easyscene V3.0 (4.0 Beta is available)
> Performer 2.1 (2.2 beta is available if necessary)
> Patches should be current (I hope)
>
> Jeffry J. Brickley
> 3D Systems Programmer
> Lockheed Martin
> White Sands Missile Range, NM
>
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