Re: Q: pfLayerModes

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Joaquin Casillas Melendez (jcasilla++at++glup.eleinf.uv.es)
Mon, 16 Jun 1997 11:40:36 +0100 (WETDST)


On Fri, 13 Jun 1997, Mark Baranowski wrote:

  
> As far as I can see it is, because the effect is exactly the same
> whether I use PFDECAL_BASE_STENCIL or PFDECAL_BASE_HIGH_QUALITY.
> Neither gives the desired result in my case. Has anyone successfully
> used STENCIL mode in pf2.x for pfLayers?
>

Hi Mark. I have used the STENCIL mode with pfLayer in order to simulate a
floor with five decals with transparency geometry. This mode seems to work
fine with Performer 2.0 on our Onyx RE2. The geometry are correctly
rendered and no flickering effects are noticed. However, when using the
stencil buffer to draw some object, the decals will be incorrectly drawn.

I need to use pfLayer nodes and I also need to use stencil by my own, so I
can't use the STENCIL mode. I don't know if there is a way to get all
working together, so any help about this issue will be appreciated.

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