Re: Q: pfLayerModes

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Mark Baranowski (baranowski++at++marklynn.demon.co.uk)
Fri, 13 Jun 1997 13:57:44 GMT


On Thu, 12 Jun 1997 09:29:46 -0700, Angus wrote:

>This 'poke throuch' is a classic symptom of the polygon offset method
>for decals.

>You need to use the STENCIL method which is fast on iR, I'd have
>expected high quality to be equivalent to this but apparently not.

As far as I can see it is, because the effect is exactly the same
whether I use PFDECAL_BASE_STENCIL or PFDECAL_BASE_HIGH_QUALITY.
Neither gives the desired result in my case. Has anyone successfully
used STENCIL mode in pf2.x for pfLayers?

>There's also a plane equation method in performer 2.2.

Roll on 2.2 then (release date?). Is there any particular reason why
the Z buffer algorithm in the article "The hidden charms of the Z
buffer" is not provided as one of the Performer modes for rendering
decals?

>In summary, use PFDECAL_BASE_STENCIL,
>don't use PFDECAL_BASE_DISPLACE or PFDECAL_LAYER_OFFSET
>
>Cheers,Angus.
>
<snip>

Regards,

Mark.

-- 
Mark Baranowski at work (baranowski++at++marklynn.demon.co.uk)
Pera, VR Division. Melton Mowbray, Leics. LE13 0PB. UK.
Tel: +44 (0)1664 501501, Fax: +44 (0)1664 501553
All opinions expressed are my own and should not be viewed
as representing my employer unless stated otherwise.
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