Re: Freeing Texture memory

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Dewey Anderson (dewey++at++evt.com)
Tue, 10 Jun 1997 13:38:40 -0600


On Jun 10, 12:15pm, Philip Nemec wrote:
> Subject: Re: Freeing Texture memory
> You can try using pfTexture::freeImage or pfTexture::idle to explicitly free
> the texture memory.
>-- End of excerpt from Philip Nemec

Thanks for the response, Philip. I tried freeImage on each texture just before
pfDeleting the corresponding pfGeode. It makes no difference.

The man for idle says that it only works on RE systems:

    Detail texturing, filter splines, sharpen filtering, pfTexture::idle, and
    pfTexture::isLoaded are supported only on RealityEngine graphics systems.

I'm using a High Impact (with TRAM option, IRIX 5.3, patch 1414) and Octane SI
(with texture option, IRIX 6.4, patch 1392).

Right now I'm trying to learn how to use pfStats or pfFrameStats to show me if
Textures are being swapped. I certainly SUSPECT that's what's happening, but
it would be nice to get something that just said so.

Dewey Anderson
dewey++at++evt.com
Evolving Video Technologies

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