Re: White terrain database

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Marko Srdanovic (mas++at++swl.msd.ray.com)
Tue, 10 Jun 1997 12:21:40 -0400


Carol Pawlowski wrote:
>
> I am trying to use a database that was hand coded using the MultiGen's
> World Reference Model. Unfortunately when I load it into MAKStealth (a
> Performer wrapper) I get a big white database. This database was
> written by someone long dead and gone. Does anyone have any ideas how
> to fix it. I'm using the MultiGen 15.2 loader.

It sounds like your textures aren't being loaded properly or that
textures are not enabled. You didn't mention what kind of machine you
are using, and if memory serves me right, texturing is only enabled by
default when the machine you're on can handle it in hardware. Assuming
texturing is enabled (via MaK's gui or the 't' key) and the database
uses textures, chances are that the WRM has nothing to do with it, but
that the texture image files are not in the path that is being
searched. You can set the environment variable PFNFYLEVEL which sets
the debug level [0-5], where 5 is for maximum debug. You can use the
debug information to determine if there are any textures not being
found. The environment variable PFPATH is used to define the
directories that are searched for textures and other files. Set (or add
to) PFPATH to include the directory where your image files are stored.

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Marko Srdanovic                             mailto:mas++at++swl.msd.ray.com
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