Timothy Moore (moore++at++WOLFENET.com)
Wed, 4 Jun 1997 15:45:37 -0700 (PDT)
> There was a plan :-) pffog man page has details of spline fog ( for RE2 and iR
> ) in pf 2.0 and 2.1. As far as I know all works OK.
>
> On Jun 3, 4:59pm, ken sartor wrote:
> > To the Performer team - is there any plan to implement spline
> > fog for RE2s under OpenGL? This would be a really great thing!
> > If so, what type time scale might it occur on? If not :(
I don't think spline for works with OPENGL on the RE2 - although it does
work with IrisGL.
The OpenGL I have on my RE2 (under Irix 5.3) doesn't report the necessary
OpenGL extensions when you do the appropriate glGet.
Nor does it in 6.2.
So, if you really need spline fog on your RE2 - you might have to consider
reverting to IrisGL Performer (unless something got fixed in Irix 6.2)
:-(
What a drag. Are there any plans to add GL_SGIS_fog_function and
GL_SGIX_fog_offset to the RE2 OpenGL implementation in 6.5?
Tim
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