Re: Spline fog for RE2/Opengl

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Rob Jenkins (robj++at++quid)
Tue, 3 Jun 1997 21:01:08 -0700


There was a plan :-) pffog man page has details of spline fog ( for RE2 and iR
) in pf 2.0 and 2.1. As far as I know all works OK.

Cheers
Rob

On Jun 3, 4:59pm, ken sartor wrote:
> Subject: Spline fog for RE2/Opengl
>
> Hi -
>
> To the Performer team - is there any plan to implement spline
> fog for RE2s under OpenGL? This would be a really great thing!
> If so, what type time scale might it occur on? If not :(
>
> Thanks.
>
> ken
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>-- End of excerpt from ken sartor

-- 
________________________________________________________________
Rob Jenkins mailto:robj++at++csd.sgi.com
Silicon Graphics, Mtn View, California, USA
=======================================================================
List Archives, FAQ, FTP:  http://www.sgi.com/Technology/Performer/
            Submissions:  info-performer++at++sgi.com
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   SGI DevForum 97 info:  http://www.sgi.com/Forum97/

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