Spline fog for RE2/Opengl

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ken sartor (sartor++at++bur.visidyne.com)
Tue, 03 Jun 1997 16:59:48 -0500


Hi -

To the Performer team - is there any plan to implement spline
fog for RE2s under OpenGL? This would be a really great thing!
If so, what type time scale might it occur on? If not :(

Thanks.

ken
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