Re: Flickerkilling on RE2

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Bettina Ball (bball++at++cae-gmbh.de)
Tue, 3 Jun 1997 16:53:29 +0100


On May 31, 12:13am, Inge Henriksen wrote:

> When our OpenFlight databases increeces in the number of polygons, the
> more inaccurate the the polygon calculations become, thus when two
> polygons (or a polygon with a subface) are close to oneanother they
> start to flicker because of this inaccuracy. How can we get rid of this
> problem?

Hi Inge,

   have you tried setting the method used for layering with
pfLayerMode (or pfdConverterMode for the loader)?
PFDECAL_BASE_HIGH_QUALITY produces the best effect (least flickering)
to the expense of speed, PFDECAL_BASE_DISPLACE for example is faster,
but of less quality.

Hope that helps,

   Bettina

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