Bettina Ball (bball++at++cae-gmbh.de)
Mon, 2 Jun 1997 22:17:12 +0100
along the lines of memory fragmentation, has anybody got
any experience with running a garbage collection function
to rejoin free blocks?
I also would like to hear some opinions on changing the way
the pfb loader works. I'm thinking of the following:
Let's say, during generation of a Performer tree, we could manage
that the pfNodes, Geodes etc. are allocated closely together.
Then it could be possible to write the entire performer structure
in one big chunk. When loading only one chunk we would need
something like a relocating information to update the pointers.
Of course one must be careful not to use standard pfMalloc/Free.
I also know that this scheme heavily collides with the C++
philosophy but ...
Thanks for any hints,
Bettina
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