Re: RE:RE:Flickerkilling on RE2

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Angus Dorbie (dorbie++at++multipass.asd.sgi.com)
Mon, 2 Jun 1997 03:13:23 -0700


The clip plane behaviour is to be expected, z precision is 'spent' between
near & far distances. You should make the near clip as distand as your
application allows.

Also on Infinite Reality you should enable multisampling, get a
multisample visual and use pfAntialias. This will have the side effect
of using 'compressed' zbuffer.

You should also select a visual with more zbuffer precision if one
is available.

The subface behaviour would exhibit problems if your pfLayers use the
PFDECAL_BASE_DISPLACE method.

Try PFDECAL_BASE_STENCIL or PFDECAL_BASE_HIGH_QUALITY to fix this.

Cheers,Angus.

On Jun 2, 5:43am, Inge Henriksen wrote:

> Hello Angus Dorbie
> ------------------
> Thank you for replying, sadly it is not the answer since we already have
> implemented subfaces in our DB. The thing is that not even the subfaces
> are respected when the size of the flight-DB increeces, they also for
> some reason starts to flicker, not just in our own programs, mind you,
> but in Perfly too. For some reason increesing the far clip or decreesing
> the near clip seems to worsen the unwanted flickering effect.
>
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