Re: Gouraud shading and textures

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Allan Schaffer (allan)
Tue, 27 May 1997 16:30:08 -0700


On May 26, 5:05pm, Philippe Bocquillon wrote:
> We intend to simulate (with Vega on a Onyx machine) space station
> extra-vehicular activities.
>
> Could you please tell me if it is possible to render, at the SAME TIME, some
> objects (or parts of objects) with GOURAUD SHADING and other objects (or
> parts of objects) with TEXTURES applied to them ?

Certainly. Every polygon in your scene can have different shading,
texture, material, highlights, transparency, lighting, fog, etc. if
that's what you want.

'esprit.flt' is one example of a model (a car) with a lit,
gouraud shaded body and textured wheels & license plate.

Allan

-- 
Allan Schaffer                                                allan++at++sgi.com
Silicon Graphics                               http://reality.sgi.com/allan
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