Rob Jenkins (robj++at++quid)
Wed, 21 May 1997 21:53:48 -0700
The initMorph function has a loop which looks at each vertex in a sphere and
calculates which face of a cube it's closest too. breatheMorph() then cycles
back and forth combining the cube and sphere attributes with varing weights.
The pfMorph man page has a better explanation of the general case, if you apply
that to the example code it starts to make sense.
Cheers
Rob
--
________________________________________________________________
Rob Jenkins mailto:robj++at++csd.sgi.com
Silicon Graphics, Mtn View, California, USA
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