Re: HUD's and DVR

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Angus MacDonald Dorbie (dorbie++at++multipass.asd.sgi.com)
Wed, 21 May 1997 09:37:19 -0700


On May 21, 9:59am, Jeff Brickley wrote:
> Subject: Re: HUD's and DVR
>
> > From: Angus MacDonald Dorbie
> >
> > You really have to live with the reduced resolution on the text due
> > to DVR. The main problem which it sounds like you have solved is the
> > resizing of the text.
> At what point does the SGI do the DVR rendering?? I do my HUD in a
> post-render routine with OpenGL bitmapped text, wouldn't that allow the text
> to be the same? I've never tried DVR, so I don't know how it would affect
> our system.....

No, but nice thought. The DVR is performed by the Display Generator
after the pixels have been transferred from the Raster Managers,
nothing you draw (including overlay) can escape DVR in a channel.
Only the mouse can escape the almighty DVR.

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