Re: HUD's and DVR

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Jeff Brickley (jbrickley++at++lmwsmr.lesc.lockheed.com)
Wed, 21 May 1997 09:59:07 -0700


> From: Angus MacDonald Dorbie
>
> You really have to live with the reduced resolution on the text due
> to DVR. The main problem which it sounds like you have solved is the
> resizing of the text.
At what point does the SGI do the DVR rendering?? I do my HUD in a
post-render routine with OpenGL bitmapped text, wouldn't that allow the text
to be the same? I've never tried DVR, so I don't know how it would affect
our system.....

Just Curious...
     Jeffry J. Brickley
     3D Systems Programmer
     Lockheed Martin
     White Sands Missile Range

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