pfLOD problem

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Amaury Aubel (aubel++at++lig.di.epfl.ch)
Tue, 20 May 1997 14:20:46 -0600


Hi Performers,

I've added to a pfNode a callback function (Post Cull) whose purpose is to
select the appropriate data structure for my animation engine.
When child 0 is selected everything works smoothly. As soon as it switches to
child 1 a delay in the animation is introduced: there are discrepancies between
the animation of the geometry under pfNode and that of the rest of the scene.
This problem is all the more obvious as the frame rate is low.
I do not understand why this occurs since all the geometry data is stored in
the same pfCycleBuffer.

Any suggestions?

-- 
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Amaury Aubel aubel++at++lig.di.epfl.ch EPFL-LIG, 1015 Lausanne/Switzerland Fax: +41 21 693 53 28 Swiss Federal Institute of technology, Computer Graphics Lab

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