Maudoux, Christian (MDX++at++trasys.be)
Fri, 16 May 97 11:55:00 +2
Working with Performer and VEGA, we tried to modify shadow intensity by
setting the PFLS_INTENSITY token of a pfLightSource to a specified value.
The idea was to get some "grey" shadow (instead of black) when the
intensity is reduced.
But the effect we get is not the expected one: shadows remain black and
it is just the lighting of the scene that is modified.
Did I understand it wrong, or is there any side effect ?
Thanks for your support,
=============================
Christian MAUDOUX
email: christian.maudoux++at++trasys.be
phone: 32-2-7737387
fax: 32-2-7737910
=============================
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