Re: glTexImage3DEXT

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Sharon Clay (src++at++rose.asd.sgi.com)
Thu, 15 May 1997 03:07:39 -0700


+>---- On May 13, 4:26pm, Thomas M. Miller wrote:
> Subject: glTexImage3DEXT
->From guest++at++holodeck.csd.sgi.com Tue May 13 20:54:33 1997
->Date: Tue, 13 May 1997 16:26:03 -0400 (EDT)
->From: "Thomas M. Miller" <miller++at++acusoft.com>
->X-Sender: miller++at++bats
->To: Performer Info <info-performer++at++sgi.com>
->Subject: glTexImage3DEXT
->
->Can anyone tell me if this bug is fixed yet?
->
->Bug:
->
-> On InfiniteReality systems, defining 2D and 3D textures in arbitrary
-> order can cause incorrect results if texture memory is overcommitted.
-> Workarounds are to define all 3D textures before defining any 2D
-> textures, or to ensure that the application never defines more textures
-> than will fit in texture memory. This will be fixed in the next release.
->
->If so what patch # is it on?

This was an iR bug fixed in patch 1699.

src.

-- 
-----{-----{---++at++   -----{----{---++at++   -----{----{---++at++   -----{----{---++at++
Sharon Rose Clay (Fischler) - Silicon Graphics, Advanced Systems Dev.
src++at++sgi.com  (415) 933 - 1002  FAX: (415) 965 - 2658  MS 8U-590
-----{-----{---++at++   -----{----{---++at++   -----{----{---++at++   -----{----{---++at++
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