Re: axis of rotation :: again

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Angus MacDonald Dorbie (dorbie++at++multipass.asd.sgi.com)
Wed, 14 May 1997 21:28:20 -0700


translate by (-x, -y, -z)
perform the rotation then
translate by (+x, +y, +z)

On Apr 19, 4:29pm, Garrett Williams wrote:
> Subject: axis of rotation :: again
> Well I gess I was not too clear:
>
> I tryed Scott's idea with no result and Angus wants more info..
>
> I have a model with multiple parts which I wish to rotate (say legs and
> arms) I am able to rotate each part alone but they all rotate about the
> same point (0,0,0) of the model. What I wish to do is move this point
> of rotation to another location like the hips or shorlders.
>
> I hope this is more clear... Thanks for the help....
>
>
> garrett
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>-- End of excerpt from Garrett Williams

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