Thomas M. Miller (miller++at++acusoft.com)
Tue, 13 May 1997 16:26:03 -0400 (EDT)
Bug:
On InfiniteReality systems, defining 2D and 3D textures in arbitrary
order can cause incorrect results if texture memory is overcommitted.
Workarounds are to define all 3D textures before defining any 2D
textures, or to ensure that the application never defines more textures
than will fit in texture memory. This will be fixed in the next release.
If so what patch # is it on?
Thank you
--TMIV
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