Rémi Arnaud (remi++at++remi.asd.sgi.com)
Fri, 9 May 1997 12:51:00 -0700 (PDT)
I see.
The bias and scale of glPixelTransfer is done when the pixels goes through
the Geometry Engine.
Another option is available for textures only, on a per-texture basis and
may be of interest for you:
GL_POST_TEXTURE_FILTER_SCALE_SGIX and GL_POST_TEXTURE_FILTER_BIAS_SGIX
of glTexParameter.
This let you change the parameters without having to reload the texture image.
Best Regards
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