Rémi Arnaud (remi++at++remi.asd.sgi.com)
Tue, 6 May 1997 17:55:31 -0700 (PDT)
Local light source use a projective texture, alpha blending multipass algorithm.
The whole database is send twice to the pipe, resulting in a nearly 50%
drop of for performance.
Global lightning is done through OpenGL lights. The performance hit
depends on the number of lights that are turned on.
You may want to try different number of light on your system to
see the difference in performance.
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