Re: pfLightSource and performance ?!

New Message Reply Date view Thread view Subject view Author view

Rémi Arnaud (remi++at++remi.asd.sgi.com)
Tue, 6 May 1997 17:55:31 -0700 (PDT)


Niels Hilbrink wrote:
>
> Hi,
>
> I've got a question on the subject of pfLightSources.
>
> I noticed a performance drop of nearly 50% in using either a local or global
> lightsource. Is this normal ??
>
> I think its quite a lot. I mean there's nothing in the manual pages on this
> performance drop (yes there is something in there like that local lightsource
> "incur a performance penalty" but not 50%). So either I so something wrong (most
> likely scenario) or this is normal behaviour.
>
> Best Regards,
> Niels Hilbrink

 Local light source use a projective texture, alpha blending multipass algorithm.
 The whole database is send twice to the pipe, resulting in a nearly 50%
 drop of for performance.
 Global lightning is done through OpenGL lights. The performance hit
 depends on the number of lights that are turned on.
 You may want to try different number of light on your system to
 see the difference in performance.

    _ / _ _
|_) _ ._ _ o /\ |_)|\ | /\ | || \
| \(/_| | || /--\| \| \|/--\|_||_/
                                          
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:55:11 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.