Nicolas Gauvin (nicolas++at++cae.ca)
Tue, 6 May 1997 19:48:36 -0400
If I take the pfLayer example in
/usr/share/Performer/src/pguide/libpf/C/layer.c
and force the mode to PFDECAL_BASE_STENCIL instead of the default DISPLACE I
get
flickering of the coplanar polygons.
To convince myself that the stencil was there and working correctly
I implemented the layering algorithm using the immediate glStencil* OpenGL
calls. I tried that with some simple coplanar polygons in a draw callback
of the same Performer app and it worked perfectly.
However if I put the same kind of polygons in a scene graph under a pfLayer
node with mode STENCIL it doesn't work.
pfLayer
/ | \
/ | \
base layer1 layer2
[my layers are fully contained and coplonar with the base]
I would be curious to know if others have had similar experiences.
My config is Performer 2.2 latest beta + IRIX 6.2 + Max Impact + usual gfx
patches.
----- Nicolas Gauvin CAE Electronics Ltd., 8585 Cote De Liesse 3D Graphics Software Saint-Laurent, Quebec, Canada, H4L-4X4 nicolas++at++cae.ca Tel: (514) 341-2000 x2275, Fax: (514) 340-5496 ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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