Transparent Objects and depth buffer
Jeff Brickley (jbrickley++at++lmwsmr.lesc.lockheed.com)
Thu, 24 Apr 1997 16:01:30 -0700
On our old RE-1 machine, transparent objects were/are correctly blended
together, but I have never found a way to get the correct "mixing" affect
when two transparent objects cross on our Infinite Reality. I've done this
in OpenGL by using glDepthMask( GL_FALSE ) command, but I want the same
result with some transparent objects that are loaded as DWB models. I have
the DWB loader source, so I could custom patch the model as it's loaded if
necessary (it's a dirty way, but it's got to be done), if there is some
object setting within performer that would achieve the same result.
Jeffry J. Brickley
Lockheed Martin
White Sands Missile Range, NM
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